The + and - symbols in the Capacitor column indicte the relative damage:capacitor efficiency. Medium is 2x greater, Large is 4x greater, and Extra Large is 8x greater. The better the range, the lower base damage the ammo deals, creating a sliding scale from short-ranged, high-damage Antimatter to long-ranged, low-damage Iron.Ĭlick on the column headers to sort the table mouse over them for a more detailed explanation.ĭamage is the raw figures for the 'Small' ammo size They all do a mixture of kinetic and thermal damage (the proportion varies).Įach ammunition type has a different range modifier, does a different amount of damage and uses a different amount of your capacitor when fired. There are eight kinds of standard Tech 1 hybrid ammo. The low slot Magnetic Field Stabilizer module increases hybrid turrets' damage and rate of fire. ![]() ![]() The Gallente ships tend to be more suited to blasters and the Caldari ships more suited to railguns, but this is not a hard-and-fast rule, as any pilot who flies a sniping Hecate or a blaster Rokh will tell you. Many Gallente ships and some Caldari ships use hybrid turrets as their primary weapon.
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